class Exploser


Public Methods

Triangle(Point2D a, Point2D b, Point2D c) throw()
void fill(PixelMatrix& image, const PixelMatrix& map) throw()
Exploser(int width, int height, int deltaX, int deltaY) throw()
int getNbTriangles() const throw()
void setTranslation(int i, const Vector< float > &v) throw()
void setRotation(int i, const Vector< float > &v) throw()
Triangle3D getTriangle(int i) const throw()
Vector < float > getOrigin(int i) const throw()

Protected Fields

Point2D points[3]
const int COEF
int incXGUp
int incXGDown
int incXDUp
int incXDDown
int incSGUp
int incSGDown
int incSDUp
int incSDDown
int incTGUp
int incTGDown
int incTDUp
int incTDDown
int xGUp
int xDUp
int sGUp
int sDUp
int tGUp
int tDUp
int nbTriangles
Vector < float > * translationOrig
Vector < float > * translation
Vector < float > * rotation
Triangle3D* triangle

Documentation

Point2D points[3]

const int COEF

int incXGUp

int incXGDown

int incXDUp

int incXDDown

int incSGUp

int incSGDown

int incSDUp

int incSDDown

int incTGUp

int incTGDown

int incTDUp

int incTDDown

int xGUp

int xDUp

int sGUp

int sDUp

int tGUp

int tDUp

Triangle(Point2D a, Point2D b, Point2D c) throw()

void fill(PixelMatrix& image, const PixelMatrix& map) throw()

int nbTriangles

Vector < float > * translationOrig

Vector < float > * translation

Vector < float > * rotation

Triangle3D* triangle

Exploser(int width, int height, int deltaX, int deltaY) throw()

int getNbTriangles() const throw()

void setTranslation(int i, const Vector< float > &v) throw()

void setRotation(int i, const Vector< float > &v) throw()

Triangle3D getTriangle(int i) const throw()

Vector < float > getOrigin(int i) const throw()


This class has no child classes.

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