const int COEF
int incXGUp
int incXGDown
int incXDUp
int incXDDown
int incSGUp
int incSGDown
int incSDUp
int incSDDown
int incTGUp
int incTGDown
int incTDUp
int incTDDown
int xGUp
int xDUp
int sGUp
int sDUp
int tGUp
int tDUp
Triangle(Point2D a, Point2D b, Point2D c) throw()
void fill(PixelMatrix& image, const PixelMatrix& map) throw()
int nbTriangles
Vector < float > * translationOrig
Vector < float > * translation
Vector < float > * rotation
Triangle3D* triangle
Exploser(int width, int height, int deltaX, int deltaY) throw()
int getNbTriangles() const throw()
void setTranslation(int i, const Vector< float > &v) throw()
void setRotation(int i, const Vector< float > &v) throw()
alphabetic index hierarchy of classes
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