Manages the "lay down" of animations for the Bonhomme20 (example : invincible), easily !! It leaves animations on the Grille, that's because the animations left match to the squares
Manages the "lay down" of animations for the Bonhomme20 (example : invincible), easily !! It leaves animations on the Grille, that's because the animations left match to the squares
const CaseId::Id idC
Grille* const grilleRef
Tji pos[4]
virtual int virtualWalk() throw()
Leaver(Bonhomme20& b, CaseId::Id c, Grille& grille) throw()
alphabetic index hierarchy of classes
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