The playing character in game
The playing character in game. Inheritating from MoreMultiAnim, it can contains a lot of different anims, included very easily (example : an animation ON the Bonhomme20 when invincible). A remark : the name comes from the first animation create for a Bonhomme wich measures 20x20 pixels !
ETAT_CRAME
ETAT_BRISE
ETAT_REVIT
ETAT_GRIS
ETAT_FANTOME
ETAT_RESURRECT
Bonhomme* const bonhommeRef
Grille* grilleRef
Sounder* const sounderRef
ArtificialIntelligenceContainer* artificialIntelligenceContainer
int soundCrameId
int soundBriseId
int soundChickenDeadId
int soundUpDownId
int soundGetOptionId
int soundWonId
enum IdCount
enum IdFire
IdEtat etat
IdFire specialFire
int initNbBombe
int initPuissance
int nbBombe
int puissance
int nbTeleport
int depNormal
int depChicken
int depTeleport
int ralentissementWin95
int dep
int tempsGris
int tempsChicken
int tempsFeuCul
int tempsSpeed
int tempsInvincible
int tempsInvisible
int tempsSurpuissant
int tempsWin95
int tempsTraverseMur
int tempsCoeur
int tempsTeleport
int cptTempsGris
bool invincible
bool invisible
bool surpuissant
bool traverseMur
bool superBombe
bool speed
DirectionId movingDir
bool firing0
bool firing1
int nbPose
int animCenter
int animUp
int animDown
int animLeft
int animRight
int animCrame
int animGris
int animRevit
int animBrise
int animResurrect
int animFantomeCenter
int animFantomeUp
int animFantomeDown
int animFantomeLeft
int animFantomeRight
int animChickenCenter
int animChickenUp
int animChickenDown
int animChickenLeft
int animChickenRight
int animChickenBrise
int animTeleport
int animInvincible
int animSurpuissant
int animWin95
int animTraverseMur
int animTraceBoueUp
int animTraceBoueDown
int animTraceBoueLeft
int animTraceBoueRight
Tji mult
struct Tlimit
Tlimit limit
Tji sizeAction
struct Tpix
Tpix pix
int niv
int cptDynamitePosed
bool blowUpDynamite
int nbBombeSaveSurpuissant
List < Leaver* > leaverList
Boue* boue
Trou* trou
StripContainer* const stripContainerRef
const String* stripUpWall
const String* stripDownWall
const String* stripCrame
const String* stripBrise
const String* stripPicoteDuPainDur
TextPainter* const textPainterRef
void pixMoveUp() throw()
void pixMoveDown() throw()