Catches keys and analyses if the word is typed : a word is in fact a list of raw key codes
Catches keys and analyses if the word is typed : a word is in fact a list of raw key codes. When you want that the MessageKeeper manages an action on a word, you must inherite this class and define the function action() : now you can add message to manage (in list of int form). With this class, the game can be a shell !!!
void incContained(Tcontained *c) throw(Exception)
virtual void action(int idAction) throw(Exception)
MessageKeeper() throw()
virtual ~MessageKeeper() throw()
virtual void work(const Key& key) throw(Exception)
virtual void message(List< int >& listKey, int idAction) throw()
alphabetic index hierarchy of classes
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