class PictureIn

Load a file with layers, and put layers in a list (in Sprite form)

Inheritance:


Public Methods

PictureIn() throw()
Here does nothing, must be inherited using list and Sprite concept.
virtual ~PictureIn() throw()
Destroy the list in inherited class !
virtual int walk() throw()
Walks on the Sprite list
virtual void place() throw()
Places on the begin of the Sprite list
virtual Sprite* get() const throw(Exception)
Returns the current Sprite

Protected Fields

List < Sprite * > list

Documentation

Load a file with layers, and put layers in a list (in Sprite form). Must be inherited.
List < Sprite * > list

PictureIn() throw()
Here does nothing, must be inherited using list and Sprite concept.

virtual ~PictureIn() throw()
Destroy the list in inherited class !

virtual int walk() throw()
Walks on the Sprite list

virtual void place() throw()
Places on the begin of the Sprite list

virtual Sprite* get() const throw(Exception)
Returns the current Sprite


Direct child classes:
GifIn
Author:
David FAUTHOUX
See Also:
GifIn

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