Links a PixelMatrix to a mask (used to paint quickly with "mem_function cc")
Links a PixelMatrix to a mask (used to paint quickly with "mem_function cc")
PixelMatrix* mask
Tji size
Sprite(int jSize, int iSize) throw()
Sprite(const Sprite& sprite) throw()
virtual ~Sprite() throw()
PixelMatrix* getData() throw()
PixelMatrix* getMask() throw()
const PixelMatrix* getData() const throw()
const PixelMatrix* getMask() const throw()
int nbLine() const throw()
int nbColumn() const throw()
void set(int r, int g, int b, int j, int i) throw()
void setLuz(int j, int i) throw()
void setWithoutShadow(int r, int g, int b, int j, int i) throw()
alphabetic index hierarchy of classes
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