class PreStrip

Pre-calculate Strip, to be fast in the game

Public Classes

enum Id
CASE_MINE
CASE_OPTION_BOMBE
CASE_OPTION_FLAMME
CASE_OPTION_OUBA
CASE_OPTION_ARMAGEDDON
CASE_OPTION_CHICKEN
CASE_OPTION_PHOTO
CASE_OPTION_FEU_CUL
CASE_OPTION_SUPER_BOMBE
CASE_OPTION_MINE
CASE_OPTION_DYNAMITE
CASE_OPTION_INVINCIBLE
CASE_OPTION_INVISIBLE
CASE_OPTION_POSE_MUR
CASE_OPTION_SURPUISSANCE
CASE_OPTION_WIN95
CASE_OPTION_TRAVERSE_MUR
CASE_OPTION_FEMME
CASE_OPTION_TELEPORT
CASE_OPTION_RESURRECT
CASE_OPTION_SPEED
NB_ID

Public Methods

PreStrip(Ini& ini) throw()
virtual ~PreStrip() throw()
virtual const String* get(Id id) const throw()

Protected Fields

Array < const String * > strip

Documentation

Pre-calculate Strip, to be fast in the game. Used a lot by the CaseOption...
enum Id

CASE_MINE

CASE_OPTION_BOMBE

CASE_OPTION_FLAMME

CASE_OPTION_OUBA

CASE_OPTION_ARMAGEDDON

CASE_OPTION_CHICKEN

CASE_OPTION_PHOTO

CASE_OPTION_FEU_CUL

CASE_OPTION_SUPER_BOMBE

CASE_OPTION_MINE

CASE_OPTION_DYNAMITE

CASE_OPTION_INVINCIBLE

CASE_OPTION_INVISIBLE

CASE_OPTION_POSE_MUR

CASE_OPTION_SURPUISSANCE

CASE_OPTION_WIN95

CASE_OPTION_TRAVERSE_MUR

CASE_OPTION_FEMME

CASE_OPTION_TELEPORT

CASE_OPTION_RESURRECT

CASE_OPTION_SPEED

NB_ID

Array < const String * > strip

PreStrip(Ini& ini) throw()

virtual ~PreStrip() throw()

virtual const String* get(Id id) const throw()


This class has no child classes.
Author:
David FAUTHOUX
See Also:
Strip

alphabetic index hierarchy of classes


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