class Redirector : public Walkable

The GraphicMode can be redirect : instead of painted directly to the screen, the PixelMatrix can pass here

Inheritance:


Public Methods

Redirector(int slow)
"slow" is used to slow the call to virtualWalk()
virtual ~Redirector()
virtual const PixelMatrix* pipeIt(const PixelMatrix& from) throw()
Return here wichever matrix you want (prefer the same size of "from"), this matrix will be used instead of "from" by GraphicMode

Inherited from Walkable:

Public Methods

int walk() throw(Exception)
int getSlow() const throw()
virtual void setSlow(int slow) throw()

Protected Fields

int s
int t
int returnWalk

Protected Methods

int virtual virtualWalk() throw(Exception)

Documentation

The GraphicMode can be redirect : instead of painted directly to the screen, the PixelMatrix can pass here
Redirector(int slow)
"slow" is used to slow the call to virtualWalk()
See Also:
Walkable

virtual ~Redirector()

virtual const PixelMatrix* pipeIt(const PixelMatrix& from) throw()
Return here wichever matrix you want (prefer the same size of "from"), this matrix will be used instead of "from" by GraphicMode


Direct child classes:
Blower
Author:
David FAUTHOUX
See Also:
Blower
GraphicMode
PixelMatrix

alphabetic index hierarchy of classes


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