Map PixelMatrix to the screen
Map PixelMatrix to the screen. The public inherit from PixelMatrix enables to use [ ] easily. Interesting : it can be "redirected" : the PixelMatrix is not mapped to the screen but to a Redirector, its return is so mapped to the screen.
bool actif
GraphicMode(int gapBetweenLuz) throw()
virtual ~GraphicMode() throw()
virtual void on() throw(Exception)
virtual void off() throw()
virtual void clear() throw()
alphabetic index hierarchy of classes
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