Manages the sound playing
Manages the sound playing. Use it by loading a sound and playing it with the id returns. Thanks to Brad Pitzel for "soundIt" ! Uses soundHim.c
int nbChannel
int lruChannel
bool ok
const int sampleRate
int cptCorresp
List < CorrespCouple * > corresp
Sounder(int _sampleRate, int _nbChannel, const String& _pathDsp) throw()
virtual ~Sounder() throw()
virtual int add(const String& nameFile, bool ecrasable=true) throw(Exception)
virtual int add(List< const String * >& nameFile, bool ecrasable=true) throw(Exception)
virtual void suppr(int id) throw()
virtual int play(int id) throw()
virtual void setVolume(int id, int volume) throw()
alphabetic index hierarchy of classes
this page has been generated automatically by doc++
(c)opyright by Malte Zöckler, Roland Wunderling
contact: doc++@zib.de