Used by Background and "mem_function cc" : it defines where the Sprite are painted (=1) and not (=0)
Used by Background and "mem_function cc" : it defines where the Sprite are painted (=1) and not (=0)
unsigned char* p
UnderMaskMatrix(int nbLine_j, int nbColumn_i) throw()
virtual ~UnderMaskMatrix() throw()
UnderMaskArray& operator[](int k) throw()
const UnderMaskArray& operator[](int k) const throw()
int nbLine() const throw()
alphabetic index hierarchy of classes
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