class UnderMaskMatrix

Used by Background and "mem_function cc" : it defines where the Sprite are painted (=1) and not (=0)

Public Methods

UnderMaskMatrix(int nbLine_j, int nbColumn_i) throw()
virtual ~UnderMaskMatrix() throw()
UnderMaskArray& operator[](int k) throw()
const UnderMaskArray& operator[](int k) const throw()
int nbLine() const throw()
Vertical
int nbColumn() const throw()
Horizontal
operator unsigned char*() const throw()

Protected Fields

Array < UnderMaskArray * > a
unsigned char* p

Documentation

Used by Background and "mem_function cc" : it defines where the Sprite are painted (=1) and not (=0)
Array < UnderMaskArray * > a

unsigned char* p

UnderMaskMatrix(int nbLine_j, int nbColumn_i) throw()

virtual ~UnderMaskMatrix() throw()

UnderMaskArray& operator[](int k) throw()

const UnderMaskArray& operator[](int k) const throw()

int nbLine() const throw()
Vertical

int nbColumn() const throw()
Horizontal

operator unsigned char*() const throw()


This class has no child classes.
Author:
David FAUTHOUX
See Also:
Background

alphabetic index hierarchy of classes


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