A background groups a matrix of pixels and a WindowPipe from it to GraphicMode
A background groups a matrix of pixels and a WindowPipe from it to GraphicMode. So, it is easy to paint different animations on this background, through its WindowPipe.
UnderMaskMatrix* underMask
Window* winData
Window* winScreen
WindowPipe* windowPipe
Tji size
void aplatir(GifIn& gif, int jDecalShadow, int iDecalShadow) throw()
Background(const String *nameFile, GraphicMode& graphicMode, int jDecalShadow, int iDecalShadow) throw(Exception)
virtual ~Background() throw()
virtual void paint() throw()
alphabetic index hierarchy of classes
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