Used to clip Sprite painting
Used to clip Sprite painting. Very useful. Attention : Window overlay not managed !
struct WindowDef
WindowDef w
PixelMatrix* const tab
void clip(int& jPos, int& iPos, int& jSize, int& iSize, int& jDecal, int& iDecal) const throw()
Window(PixelMatrix& ref) throw()
void set(int jPos, int iPos, int jSize, int iSize) throw()
void get(int& jPos, int& iPos, int& jSize, int& iSize) const throw()
void set(int jPos, int iPos) throw()
void copy(const Window& a) throw()
void putSpriteColor(Pixel color, const Sprite& a, int jPos, int iPos) throw()
void putSprite(const Sprite& a, int jPos, int iPos) throw()
void putSpriteUnderMask(const Sprite& a, int jPos, int iPos, const UnderMaskMatrix& underMask, int jUnderMask, int iUnderMask) throw()
void putSpriteUnderMaskPalette(const Sprite& a, int jPos, int iPos, const UnderMaskMatrix& underMask, int jUnderMask, int iUnderMask, const PixelPalette& pal) throw()
alphabetic index hierarchy of classes
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