Manage the containing an relationship between Bonhomme
Manage the containing an relationship between Bonhomme. Teams, actions passing, key passing, painting...
List < Bonhomme * > listBonhommeAlone
List < Player * > listPlayer
List < Bonhomme * > listBonhommePlaying
List < Player * > listPlayerPlaying
int nbPlayer
int maxNbPlayer
Ini* const iniRef
bool teamSet
int amountPlayerInTeam
void checkBonhomme(Player& p) throw()
void setBonhommePlaying() throw()
void setPlayingAdded() throw()
Bonhomme* findRight(Bonhomme *b) throw()
Bonhomme* findLeft(Bonhomme *b) throw()
BonhommeContainer(Ini& ini, Sounder& sounder, TextPainter& textPainter, StripContainer& stripContainer) throw(Exception)
virtual ~BonhommeContainer() throw()
void virtual incNbPlayer() throw()
void virtual decNbPlayer() throw()
int virtual getNbPlayer() const throw()
int virtual getMaxNbPlayer() const throw()
void setOrUnsetTeam() throw()
bool isTeamSet() const throw()
List < Bonhomme * > * getAllBonhomme() throw()
List < Bonhomme * > * getBonhommePlaying() throw()
alphabetic index hierarchy of classes
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