Mud !! Put on background pixel matrix
Mud !! Put on background pixel matrix
const int aUp
const int aDown
const int aLeft
const int aRight
bool toBePaint
bool finished
Tji pos[4]
virtual int virtualWalk() throw()
virtual void on(int id) throw(Exception)
Boue(const Bonhomme20& b, Anim& animUp, Anim& animDown, Anim& animLeft, Anim& animRight) throw()
virtual ~Boue() throw()
virtual void set() throw()
alphabetic index hierarchy of classes
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