Manages many animations excluding themselves : one animation is painted and managed at a time
Manages many animations excluding themselves : one animation is painted and managed at a time. For more powerful, see MoreMultiAnim
int length
Tji pos
Anim* activeAnim
Pixel color
bool colored
bool _on
bool to
bool under
const PixelPalette* pal
int currentAnim
bool uppest
int virtual virtualWalk() throw()
MultiAnim() throw()
virtual ~MultiAnim() throw()
void virtual setOn() throw()
void virtual setUppest() throw()
void virtual setTo() throw()
void virtual setUnder() throw()
void virtual setPalette(const PixelPalette& pal) throw()
void virtual paint(WindowPipe& windowPipe) throw()
void virtual reinit() throw()
void virtual keyAction(const Key& key) throw()
void virtual move(int j, int i) throw()
void virtual getPos(int& j, int& i) const throw()
int virtual add(Anim& anim) throw()
void virtual on(int id) throw(Exception)
Anim* getAnim(int id) throw(Exception)
void virtual setColor(Pixel col) throw()
void virtual restoreColor() throw()
alphabetic index hierarchy of classes
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