An Anim (animation) is a sprite list (a sequence of drawings) which can be print in a Page (Pageable), can be move and put on or under the Background, can catch a Key (an action on the keyboard)
An Anim (animation) is a sprite list (a sequence of drawings) which can be print in a Page (Pageable), can be move and put on or under the Background, can catch a Key (an action on the keyboard). It's important to watch all the properties of a Pageable class (especially Walkable which simulates parallelism (interlaces steps of the objects)).
Tji pos
Tji decal
Tji size
Pixel color
bool colored
bool on
bool to
Trou bool under
const PixelPalette* pal
const bool deleter
bool uppest
int virtual virtualWalk() throw()
Anim(const String& nameFile, int slow, char listSeparator) throw(Exception)
Anim(Anim& a) throw()
virtual ~Anim() throw()
void virtual paint(WindowPipe& windowPipe) throw()
void virtual reinit() throw()
void virtual move(int j, int i) throw()
void virtual getPos(int& j, int& i) const throw()
void virtual keyAction(const Key& key) throw()
void virtual setOn() throw()
void virtual setUppest() throw()
void virtual setTo() throw()
void virtual setUnder() throw()
void virtual setPalette(const PixelPalette& pal) throw()
void virtual setColor(Pixel col) throw()
void virtual restoreColor() throw()
void getSize(int& j, int& i) const throw()
void revert() throw()
alphabetic index hierarchy of classes
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