This class is very important : it create before gaming all the animations (loading files), so when the game want to create an animation, it only does a copy (quicker)
This class is very important : it create before gaming all the animations (loading files), so when the game want to create an animation, it only does a copy (quicker). It manages all the Case. It is created by Grille.
int soundBombeId
int soundArmageddonId
int soundArmageddonBlowUpId
int soundPhotoId
int soundFlashId
int soundChickenId
int soundChickenEndId
int soundFemmeId
int soundOubaId
int soundResurrectId
int soundWin95Id
List < Anim* > allAnim[CaseId::NB_ALL]
Anim* animFemme
int oldToBeKept
void setAnim(Ini& ini, int numeroSection, CaseId::Id animId, const String& id) throw(Exception)
Anim* findIt(CaseId::Id animId, bool loop, int cpt) throw()
Anim* find(CaseId::Id animId, bool loop=false) throw(Exception)
Anim* findK(CaseId::Id animId, bool loop=false) throw(Exception)
CaseGestion(Ini& ini, int numeroSection, Sounder& sounder) throw(Exception)
~CaseGestion() throw()
Case* get(CaseId::Id id, Grille& grille, Bonhomme20 *bonhommeQuiPose) throw(Exception)
alphabetic index hierarchy of classes
this page has been generated automatically by doc++
(c)opyright by Malte Zöckler, Roland Wunderling
contact: doc++@zib.de