Adds to MultiAnim the power to stick other animations on the current, theese are manage independently
Adds to MultiAnim the power to stick other animations on the current, theese are manage independently. Write "id=add(Anim&)" and "onMore(id)". See Bonhomme20-invincible
int virtual virtualWalk() throw()
MoreMultiAnim() throw()
virtual ~MoreMultiAnim() throw()
void virtual paint(WindowPipe& windowPipe) throw()
void virtual reinit() throw()
void virtual onMore(int id) throw(Exception)
void virtual supprMore(int id) throw(Exception)
alphabetic index hierarchy of classes
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