class PageChoiceFond : public Page

This class is hardly hung with PageGame because it asks the load of the game, according to the choice

Inheritance:


Public Methods

PageChoiceFond(Ini& ini, int numeroSection, GraphicMode& graphicMode, Sounder& sounder, int soundBlowMotId, StripContainer& stripContainer) throw(Exception)
void setPageGame(PageGame& pageGame, bool loadAll) throw(Exception)
virtual ~PageChoiceFond() throw()
void keyAction(const Key& key) throw(Exception)

Protected Fields

PageGame* pageGameRef
Ini* const iniRef
int numeroSectionRef
int keyAccept
List < Mot * > listMotFond
List < int > listSoundFond
int currentFond
int nbFond

Inherited from Page:

Public Methods

void virtual reinit() throw()
void virtual setTotalyGone() throw()
bool virtual isTotalyGone() const throw()
void virtual goOut() throw()

Protected Fields

Sounder* const sounderRef
StripContainer* const stripContainerRef
const int soundBlowUpId
bool totalyGone
List < const String * > * stripList

Inherited from Painter:

Public Methods

void virtual paint() throw()
void virtual refresh() throw()
void virtual moveOnScreen(int j, int i) throw()
void virtual getPosOnScreen(int& j, int& i) const throw()
void virtual scroll(int j, int i) throw()
void setBackground(Background& back) throw()

Protected Fields

Tji posOnScreen
Background* background

Inherited from PageableContainer:

Public Methods

void virtual add(Pageable& pageable) throw()
void virtual addWithoutDelete(Pageable& pageable) throw()
void virtual suppr(Pageable *pageable) throw(Exception)
void virtual supprAll() throw()

Protected Fields

List < Pageable * > list
List < Pageable * > listWithoutDelete

Protected Methods

int virtual virtualWalk() throw()

Inherited from Pageable:


Inherited from Walkable:

Public Methods

int walk() throw(Exception)
int getSlow() const throw()
virtual void setSlow(int slow) throw()

Protected Fields

int s
int t
int returnWalk

Inherited from Paintable:


Inherited from Reinitable:


Inherited from Keyable:


Inherited from Activable:

Public Methods

void virtual activate() throw()
void virtual unactivate() throw()
bool virtual isActive() const throw()

Protected Fields

bool active

Documentation

This class is hardly hung with PageGame because it asks the load of the game, according to the choice
PageGame* pageGameRef

Ini* const iniRef

int numeroSectionRef

int keyAccept

List < Mot * > listMotFond

List < int > listSoundFond

int currentFond

int nbFond

PageChoiceFond(Ini& ini, int numeroSection, GraphicMode& graphicMode, Sounder& sounder, int soundBlowMotId, StripContainer& stripContainer) throw(Exception)

void setPageGame(PageGame& pageGame, bool loadAll) throw(Exception)

virtual ~PageChoiceFond() throw()

void keyAction(const Key& key) throw(Exception)


This class has no child classes.
Author:
David FAUTHOUX

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