class PageDefault : public Page

Default Page, so when PageChanger finds an unknow id, it loads this class

Inheritance:


Public Methods

PageDefault(Ini& ini, int numeroSection, GraphicMode& graphicMode, Sounder& sounder, int soundBlowMotId, StripContainer& stripContainer) throw(Exception)
virtual ~PageDefault() throw()

Inherited from Page:

Public Methods

void virtual keyAction(const Key& key) throw()
void virtual reinit() throw()
void virtual setTotalyGone() throw()
bool virtual isTotalyGone() const throw()
void virtual goOut() throw()

Protected Fields

Sounder* const sounderRef
StripContainer* const stripContainerRef
const int soundBlowUpId
bool totalyGone
List < const String * > * stripList

Inherited from Painter:

Public Methods

void virtual paint() throw()
void virtual refresh() throw()
void virtual moveOnScreen(int j, int i) throw()
void virtual getPosOnScreen(int& j, int& i) const throw()
void virtual scroll(int j, int i) throw()
void setBackground(Background& back) throw()

Protected Fields

Tji posOnScreen
Background* background

Inherited from PageableContainer:

Public Methods

void virtual add(Pageable& pageable) throw()
void virtual addWithoutDelete(Pageable& pageable) throw()
void virtual suppr(Pageable *pageable) throw(Exception)
void virtual supprAll() throw()

Protected Fields

List < Pageable * > list
List < Pageable * > listWithoutDelete

Protected Methods

int virtual virtualWalk() throw()

Inherited from Pageable:


Inherited from Walkable:

Public Methods

int walk() throw(Exception)
int getSlow() const throw()
virtual void setSlow(int slow) throw()

Protected Fields

int s
int t
int returnWalk

Inherited from Paintable:


Inherited from Reinitable:


Inherited from Keyable:


Inherited from Activable:

Public Methods

void virtual activate() throw()
void virtual unactivate() throw()
bool virtual isActive() const throw()

Protected Fields

bool active

Documentation

Default Page, so when PageChanger finds an unknow id, it loads this class. You can inherit it very simply. Create all the links in the game you want (usually, I create links in Page construction declaring "const" all the possible). So your Page can interact with the game ! Enjoy !
PageDefault(Ini& ini, int numeroSection, GraphicMode& graphicMode, Sounder& sounder, int soundBlowMotId, StripContainer& stripContainer) throw(Exception)

virtual ~PageDefault() throw()


This class has no child classes.
Author:
David FAUTHOUX

alphabetic index hierarchy of classes


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