The character when choosing
The character when choosing. It manages the normal four animations (loop when not chosen, not loop when starting, not loop when crashed on wall, loop after), plus other and other animations... (see the stars on witch !)
Bonhomme* const bonhommeRef
Sounder* const sounderRef
int soundDepartId
int soundEcrasementId
TextPainter* const textPainterRef
int animPrincipale
int animDepart
int animEcrasement
int animArrivee
bool moreActivated
PageableContainer animMore
PageableContainer loopAnimMore
List < Anim * > allMore
Tji posAnimDepart
Tji posAnimArrivee
bool ecra
int virtualWalk() throw()
Bonhomme60(Ini& ini, int numeroSection, Bonhomme& bonhomme, TextPainter& textPainter, Sounder& sounder, const PixelPalette& pixelPalette) throw(Exception)
virtual ~Bonhomme60() throw()
void reinit() throw()
void ecraser() throw()
bool isEcrase() const throw()
void activateMore() throw()
void unactivateMore() throw()
void paint(WindowPipe& windowPipe) throw()
Bonhomme* getBonhomme() throw()
const Bonhomme* getBonhomme() const throw()
Pixel getNormalColor() const throw()
void paintText(WindowPipe& windowPipe, const String& text) throw()
alphabetic index hierarchy of classes
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