The bomb Case
The bomb Case. It explodes on a call to 'blowable'. It produces a bomb sound on the Sounder. It is printed via the Anim class.
bool traverseMur
const int aniNormalId
int step
Bonhomme20* const bonhomme
Sounder* const sounderRef
const int soundIdRef
int virtual virtualWalk() throw()
CaseBombe(Anim *aniNormal, Anim *aniFin, Bonhomme20 *poseur, Sounder& sounder, int soundId) throw()
aniFin - the animation just before blowing
poseur - the bonhomme who has put the bomb
sounder - the Sounder wich manages sounds
soundId - the id for the sound to be played (given by the Sounder when sound loaded) bool toBeBlownUp() const throw()
bool virtual blowable() throw()
bool virtual getTraverseMur() const throw()
int virtual getPuissance() const throw()
bool restricted() const throw()
alphabetic index hierarchy of classes
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