class CaseMurIndestructible : public Case
The indestructible wall Case
Inheritance:
Public Methods
-
CaseMurIndestructible() throw()
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Nothing
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virtual void action(Bonhomme20& bonhomme) throw()
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Ups the bonhomme
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bool virtual traversable(bool force) throw()
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Never
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bool stackable() const throw()
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Never
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bool high() const throw()
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Always
Inherited from Case:
Public Methods
virtual void move(int niv, int j, int i, int jMult, int iMult) throw()
virtual void getPos(int& niv, int& j, int& i) const throw()
virtual void tolerantAction(Bonhomme20& bonhomme) throw()
bool virtual toBeBlownUp() const throw()
bool virtual blowable() throw()
bool virtual getTraverseMur() const throw()
int virtual getPuissance() const throw()
bool virtual haveToActivateUnder() throw()
bool virtual haveToUnactivateUnder() throw()
bool virtual restricted() const throw()
bool virtual fallable() const throw()
bool virtual paintedUp() throw()
Protected Fields
int niv
int jc
int ic
Public Methods
void virtual setOn() throw()
void virtual setUppest() throw()
void virtual setTo() throw()
void virtual setUnder() throw()
void virtual setPalette(const PixelPalette& pal) throw()
void virtual paint(WindowPipe& windowPipe) throw()
void virtual reinit() throw()
void virtual keyAction(const Key& key) throw()
int virtual add(Anim& anim) throw()
void virtual on(int id) throw(Exception)
Anim* getAnim(int id) throw(Exception)
void virtual setColor(Pixel col) throw()
void virtual restoreColor() throw()
int getCurrent() throw()
void getSize(int& j, int& i) const throw()
Protected Fields
Anim** tab
int length
Tji pos
Anim* activeAnim
Pixel color
bool colored
bool _on
bool to
bool under
const PixelPalette* pal
int currentAnim
bool uppest
Protected Methods
int virtual virtualWalk() throw()
Public Methods
int walk() throw(Exception)
int getSlow() const throw()
virtual void setSlow(int slow) throw()
Protected Fields
int s
int t
int returnWalk
Public Methods
void virtual activate() throw()
void virtual unactivate() throw()
bool virtual isActive() const throw()
Protected Fields
bool active
Documentation
The indestructible wall Case.
It never breaks down. It is high. When a bonhomme walks on, he is on the high level.
CaseMurIndestructible() throw()
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Nothing
virtual void action(Bonhomme20& bonhomme) throw()
-
Ups the bonhomme
bool virtual traversable(bool force) throw()
-
Never
bool stackable() const throw()
-
Never
bool high() const throw()
-
Always
- This class has no child classes.
- Author:
- David FAUTHOUX
- See Also:
- Sounder
Bonhomme20
Anim
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