class CaseMurIndestructible : public Case

The indestructible wall Case

Inheritance:


Public Methods

CaseMurIndestructible() throw()
Nothing
virtual void action(Bonhomme20& bonhomme) throw()
Ups the bonhomme
bool virtual traversable(bool force) throw()
Never
bool stackable() const throw()
Never
bool high() const throw()
Always

Inherited from Case:

Public Methods

virtual void move(int niv, int j, int i, int jMult, int iMult) throw()
virtual void getPos(int& niv, int& j, int& i) const throw()
virtual void tolerantAction(Bonhomme20& bonhomme) throw()
bool virtual toBeBlownUp() const throw()
bool virtual blowable() throw()
bool virtual getTraverseMur() const throw()
int virtual getPuissance() const throw()
bool virtual haveToActivateUnder() throw()
bool virtual haveToUnactivateUnder() throw()
bool virtual restricted() const throw()
bool virtual fallable() const throw()
bool virtual paintedUp() throw()

Protected Fields

int niv
int jc
int ic

Inherited from MultiAnim:

Public Methods

void virtual setOn() throw()
void virtual setUppest() throw()
void virtual setTo() throw()
void virtual setUnder() throw()
void virtual setPalette(const PixelPalette& pal) throw()
void virtual paint(WindowPipe& windowPipe) throw()
void virtual reinit() throw()
void virtual keyAction(const Key& key) throw()
int virtual add(Anim& anim) throw()
void virtual on(int id) throw(Exception)
Anim* getAnim(int id) throw(Exception)
void virtual setColor(Pixel col) throw()
void virtual restoreColor() throw()
int getCurrent() throw()
void getSize(int& j, int& i) const throw()

Protected Fields

Anim** tab
int length
Tji pos
Anim* activeAnim
Pixel color
bool colored
bool _on
bool to
bool under
const PixelPalette* pal
int currentAnim
bool uppest

Protected Methods

int virtual virtualWalk() throw()

Inherited from Pageable:


Inherited from Walkable:

Public Methods

int walk() throw(Exception)
int getSlow() const throw()
virtual void setSlow(int slow) throw()

Protected Fields

int s
int t
int returnWalk

Inherited from Paintable:


Inherited from Reinitable:


Inherited from Keyable:


Inherited from Activable:

Public Methods

void virtual activate() throw()
void virtual unactivate() throw()
bool virtual isActive() const throw()

Protected Fields

bool active

Inherited from Movable:


Documentation

The indestructible wall Case. It never breaks down. It is high. When a bonhomme walks on, he is on the high level.
CaseMurIndestructible() throw()
Nothing

virtual void action(Bonhomme20& bonhomme) throw()
Ups the bonhomme

bool virtual traversable(bool force) throw()
Never

bool stackable() const throw()
Never

bool high() const throw()
Always


This class has no child classes.
Author:
David FAUTHOUX
See Also:
Sounder
Bonhomme20
Anim

alphabetic index hierarchy of classes


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