It manages a time counter, to delay an action (it calls derivedEnd() at the end of the sound references by soundEndIdRef)
It manages a time counter, to delay an action (it calls derivedEnd() at the end of the sound references by soundEndIdRef)
const int soundIdRef
const int soundEndIdRef
bool blowed
Bonhomme20* bonhommeRef
int virtual virtualWalk() throw()
virtual void endOfCount(int value) throw()
virtual void derivedEnd(Bonhomme20& b) throw()
virtual void derivedAction(Bonhomme20& bonhomme) throw()
CaseOptionCounter(Anim *aniNormal, Anim *aniCrame, Sounder& sounder, int soundId, int soundEndId) throw()
alphabetic index hierarchy of classes
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