The destructible wall Case
The destructible wall Case. It breaks down on a call to traversable(true) or blowable()
const int aniBriseId
const int aniTasId
const int aniEnvoleId
int step
CaseMurDestructible(Anim *aniNormal, Anim *aniBrise, Anim *aniTas, Anim *aniEnvole) throw()
aniBrise - the animation when breaking down
aniTas - the animation while doing nothing and being broken
aniEnvole - the animation when the dust fly away bool virtual traversable(bool force) throw()
int virtual virtualWalk() throw()
bool virtual blowable() throw()
virtual void action(Bonhomme20& bonhomme) throw()
alphabetic index hierarchy of classes
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