The open/close wall Case
The open/close wall Case. It opens on a call to traversable(true) or blowable() and closes itself.
const int aniOpeningId
const int aniClosingId
int step
CaseMurRefermable(Anim *aniNormal, Anim *aniOpening, Anim *aniClosing) throw()
aniOpening - the animation while opening
aniClosing - the animation while closing bool virtual traversable(bool force) throw()
int virtual virtualWalk() throw()
bool virtual blowable() throw()
virtual void action(Bonhomme20& bonhomme) throw()
alphabetic index hierarchy of classes
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