class PageOption : public Page

Options Interacts a lot with all the game (amount of players, speed

Inheritance:


Public Methods

PageOption(Ini& ini, int numeroSection, GraphicMode& graphicMode, BonhommeContainer& bonhommeContainer, Walkable& allTheGameToSlow, Sounder& sounder, int soundBlowMotId, StripContainer& stripContainer) throw(Exception)
virtual ~PageOption() throw()
void virtual keyAction(const Key& key) throw()
void virtual reinit() throw()

Protected Fields

BonhommeContainer* const bonhommeContainerRef
Walkable* const allTheGameRef
Ini* const iniRef
const int numeroSectionRef
const int keyNbPlayerPlus
const int keyNbPlayerMoins
const int keyTeam
const int keySpeed
Mot** motNb
Mot* motNbPlayer1
Mot* motNbPlayerPlusieurs
Mot* motSolo
Mot* motTeam
int oldNb
MultiAnim* animSpeed
List < int > listSpeed
int onWhatSpeed

Protected Methods

void setSpeed() throw()
void setMotNbPlayer() throw()

Inherited from Page:

Public Methods

void virtual setTotalyGone() throw()
bool virtual isTotalyGone() const throw()
void virtual goOut() throw()

Protected Fields

Sounder* const sounderRef
StripContainer* const stripContainerRef
const int soundBlowUpId
bool totalyGone
List < const String * > * stripList

Inherited from Painter:

Public Methods

void virtual paint() throw()
void virtual refresh() throw()
void virtual moveOnScreen(int j, int i) throw()
void virtual getPosOnScreen(int& j, int& i) const throw()
void virtual scroll(int j, int i) throw()
void setBackground(Background& back) throw()

Protected Fields

Tji posOnScreen
Background* background

Inherited from PageableContainer:

Public Methods

void virtual add(Pageable& pageable) throw()
void virtual addWithoutDelete(Pageable& pageable) throw()
void virtual suppr(Pageable *pageable) throw(Exception)
void virtual supprAll() throw()

Protected Fields

List < Pageable * > list
List < Pageable * > listWithoutDelete

Protected Methods

int virtual virtualWalk() throw()

Inherited from Pageable:


Inherited from Walkable:

Public Methods

int walk() throw(Exception)
int getSlow() const throw()
virtual void setSlow(int slow) throw()

Protected Fields

int s
int t
int returnWalk

Inherited from Paintable:


Inherited from Reinitable:


Inherited from Keyable:


Inherited from Activable:

Public Methods

void virtual activate() throw()
void virtual unactivate() throw()
bool virtual isActive() const throw()

Protected Fields

bool active

Documentation

Options Interacts a lot with all the game (amount of players, speed...)
BonhommeContainer* const bonhommeContainerRef

Walkable* const allTheGameRef

Ini* const iniRef

const int numeroSectionRef

const int keyNbPlayerPlus

const int keyNbPlayerMoins

const int keyTeam

const int keySpeed

Mot** motNb

Mot* motNbPlayer1

Mot* motNbPlayerPlusieurs

Mot* motSolo

Mot* motTeam

int oldNb

MultiAnim* animSpeed

List < int > listSpeed

int onWhatSpeed

void setSpeed() throw()

void setMotNbPlayer() throw()

PageOption(Ini& ini, int numeroSection, GraphicMode& graphicMode, BonhommeContainer& bonhommeContainer, Walkable& allTheGameToSlow, Sounder& sounder, int soundBlowMotId, StripContainer& stripContainer) throw(Exception)

virtual ~PageOption() throw()

void virtual keyAction(const Key& key) throw()

void virtual reinit() throw()


This class has no child classes.
Author:
David FAUTHOUX

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