Hole
Hole. When you are dead and irritated ! The animations are put TO the screen, to avoid shadow. Some pixels jumps when a Trou is created.
Tji decalRand
Tji tremble
Sounder* const sounderRef
Grille* const grilleRef
List < Anim * > listToBePaint
Pixel colPixel
int amountPixel
List < Cinq * > listPixel
const int soundId
int cptAnim
virtual int virtualWalk() throw()
virtual void endOfCount(int) throw()
virtual void walkPixel() throw()
virtual void addPixel(int j, int i, Pixel col) throw()
Trou(Ini& ini, Sounder& sounder, Grille& grille) throw(Exception)
virtual ~Trou() throw()
virtual void fire() throw()
alphabetic index hierarchy of classes
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